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1. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ikshuki wrote: Huren Ogeko wrote: On a side note I am wondering how badly this nerf is really affecting ratting. One of my corp mates reported this morning that his has the same ticks now as before and the only change is takes 2-3 volley's t...
- by Random Freak - at 2017.06.13 15:59:50
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2. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Marek Kanenald wrote: You guys still whining about this? Literally the only nerf that is left is a 10% light fighter basic damage nerf and a 20% heavy fighter basic damage nerf. Even the proposed rat aggro was scrapped. Wasn't this what yo...
- by Random Freak - at 2017.06.13 14:50:39
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3. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Destriouth Hollow wrote: Random Freak wrote: Destriouth Hollow wrote: Random Freak wrote: Destriouth Hollow wrote: True Sansha Dreads (the seldom faction kind) give 120mil bounties. . My bad then. Since i reside in Delve, i've...
- by Random Freak - at 2017.06.13 10:55:41
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4. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Destriouth Hollow wrote: Random Freak wrote: Destriouth Hollow wrote: True Sansha Dreads (the seldom faction kind) give 120mil bounties. . My bad then. Since i reside in Delve, i've only ever encountered the Bloodraider Dreads which...
- by Random Freak - at 2017.06.13 10:47:50
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5. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Destriouth Hollow wrote: True Sansha Dreads (the seldom faction kind) give 120mil bounties. . My bad then. Since i reside in Delve, i've only ever encountered the Bloodraider Dreads which are at 60m bounty. Thanks.
- by Random Freak - at 2017.06.13 10:33:02
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6. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Petros K wrote: Miss 'Assassination' Cayman wrote: Destriouth Hollow wrote: If you really want to compare capital-ratting to other ships, do the following: 1) Take only bounties that came from ratting anomalies (caps don't rat anywhere el...
- by Random Freak - at 2017.06.13 10:22:53
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7. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: 'Why not just reduce the bounties?'. The focus of this change is Supercarriers and Carriers. We don't want to effect the income of ships besides those with this change. And i don't want my Carrier nerfed into the ground,...
- by Random Freak - at 2017.06.13 02:49:38
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8. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Fix the faucet or the drain. Those are the only options. Hitting the person playing with the broken faucet will less nowhere.
- by Random Freak - at 2017.06.12 18:26:10
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9. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
What about a new kind of support fighter by ORE? One for tractoring, one for salvaging. Gives carriers and supers a reason to stay in site, less bounty generated. Less isk in the system. More minerals via refining scrap, minerals go down in valu...
- by Random Freak - at 2017.06.12 18:01:14
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10. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Darkligh 81 wrote: Ok so I see the nerf is going live in the patch notes. but i figured I would post anyway just incase CCP wakes up and sees there is a far simpler solution. The most logical solution I have found is pretty simple and does not...
- by Random Freak - at 2017.06.12 16:49:02
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11. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Laenatus wrote: You guys think CCP will address us pleibs before having their censorship brigade lock the thread again? Hmmmmmmm At this moment in time, i can see this going both ways. Either the Patch hits without a single comment or they a...
- by Random Freak - at 2017.06.11 13:52:45
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12. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Hi Space Friends, Coming with our release on Tuesday, weGÇÖre significantly reducing the damage output of Fighters. Why: We are making this change because Carriers & Supercarriers are too strong in PvE, specifically ...
- by Random Freak - at 2017.06.10 12:19:20
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13. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: [img]http://web.ccpgamescdn.com/newssystem/media/71813/1/GermanFlag33.png[/img] -á [img]http://cdn1.eveonline.com/community/devblog/FLAG_-_RUSSIAN-33.png[/img] Hi Space Friends, Coming with our release on Tuesday, weGÇÖr...
- by Random Freak - at 2017.06.09 21:24:39
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14. 1:1 Scale Abaddon in Minecraft (Handbuilt) Take 2 - in My EVE [original thread]
More pictures coming soon. I have been distracted with EVE itself, because Rubicon 1.1 or the Nestor to be specific. Building should resume Early this week (Mon/Tue)
- by Random Freak - at 2014.02.03 10:09:00
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15. 1:1 Scale Abaddon in Minecraft (Handbuilt) Take 2 - in My EVE [original thread]
Day 11 of the build has started. Binvox says im on layer 318. Since this started at layer 270 i am 48 layers done of 241 in total. Some pictures: http://imgur.com/dxxRoRt,N2yenqR#0 (Look at clickable text over the picture to get to the tnext ...
- by Random Freak - at 2014.01.17 01:58:00
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16. 1:1 Scale Abaddon in Minecraft (Handbuilt) Take 2 - in My EVE [original thread]
Whelp, i am at it once more since i once already lost motivation to do this. But this time around, i feel more motivated, now that i know from a previous experience what i am getting myself into here. As of right now, i am on the 40th layer of a...
- by Random Freak - at 2014.01.11 19:51:00
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17. Building an Abaddon in Minecraft 1:1 scale - in EVE Technology Lab [original thread]
Originally by: Callean Drevus Couldn't you turn it around in 3DS? Yes. I can.. and i just did. Well.. this was a derp moment. Ty for pointing out the obvious, yet always elusive answer =)
- by Random Freak - at 2011.08.18 17:11:00
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18. Building an Abaddon in Minecraft 1:1 scale - in EVE Technology Lab [original thread]
Originally by: Ghaztehschmexeh Edited by: Ghaztehschmexeh on 15/08/2011 19:36:37 would a 3ds max object file be okay? Edit: I've uploaded a .x, a .obj and a .3ds version of the model for you. Hope this helps. http://www.mediafire.co...
- by Random Freak - at 2011.08.17 18:03:00
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19. Building an Abaddon in Minecraft 1:1 scale - in EVE Technology Lab [original thread]
Originally by: Ghaztehschmexeh Edited by: Ghaztehschmexeh on 15/08/2011 19:36:37 would a 3ds max object file be okay? Edit: I've uploaded a .x, a .obj and a .3ds version of the model for you. Hope this helps. http://www.mediafire.co...
- by Random Freak - at 2011.08.16 15:35:00
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20. Building an Abaddon in Minecraft 1:1 scale - in EVE Technology Lab [original thread]
If you can limit it yourself, then theres no problem. (Even tho he should have set a limit by default, depending on your hardware) And what i am trying to build is 800 by.. what.. 300 by 300 big? Dont really know the size for the Abaddon yet, as ...
- by Random Freak - at 2011.08.15 09:00:00
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